{"id":332,"date":"2016-06-22T21:54:41","date_gmt":"2016-06-22T21:54:41","guid":{"rendered":"http:\/\/dragoid.com\/en\/?p=332"},"modified":"2020-05-09T08:52:43","modified_gmt":"2020-05-09T08:52:43","slug":"design-and-flow-in-basketball","status":"publish","type":"post","link":"https:\/\/dragoid.com\/en\/design-and-flow-in-basketball\/","title":{"rendered":"Design and Flow in Basketball"},"content":{"rendered":"<p>Mart\u00edn Gonz\u00e1lez J. M., de Sa\u00e1 Guerra Y., Garc\u00eda Manso J. M., Arriaza, E. International journal of heat and technology. 2016. Vol. 34, Special Issue 1, pp.S51-S58.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Abstract<\/strong><\/p>\n<p>Basketball game flow and its design can be described as in many others natural systems. The structure, shape and functionality evolve in time and are closely related to performance in several sports. Basketball is a collaboration-opposition sport, thus games present critical points. Non-linear local interactions among players are reflected in the score evolution, the order parameter. Some researchers often presume that scoring in basketball is a random process, meaning memoryless, described using Poisson Model. Scoring cannot be described by a unique distribution. We examined 6130 NBA games and analyzed time intervals between points and scoring dynamic. In the NBA, the most competed games are decided in the last minute, where fouls play a main role (94.02%). Both teams try to keep their advantage solely in order to reach the last minute, where a different game will be played, which can be considered as an example of Red Queen Hypothesis. We also measured the game flow through players real interactions: passes, screens and space creations. Data follow a homogeneous distribution up to a certain value, suggesting that teams resolve the situation with a few steps (diffuse flow). But, if the situation becomes more critical, the dynamics turn into a Power Law Distribution, they modify the game flow spontaneously into a Scale-Free flow (hierarchical flow). These processes take place simultaneously and continuously during game time. Therefore teams would be considered as self-organizing systems.<\/p>\n<p><strong>Keywords:<\/strong> Basketball, Game Flow Design, Self-Organization, Power Law, NBA.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mart\u00edn Gonz\u00e1lez J. M., de Sa\u00e1 Guerra Y., Garc\u00eda Manso J. M., Arriaza, E. International journal of heat and technology. 2016. Vol. 34, Special Issue 1, pp.S51-S58. &nbsp; Abstract Basketball&#8230;<\/p>\n","protected":false},"author":27,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[9],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Design and Flow in Basketball - Drago<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dragoid.com\/en\/design-and-flow-in-basketball\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Design and Flow in Basketball - Drago\" \/>\n<meta property=\"og:description\" content=\"Mart\u00edn Gonz\u00e1lez J. M., de Sa\u00e1 Guerra Y., Garc\u00eda Manso J. M., Arriaza, E. 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